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News Release
Core Talent Games Begins Rebooting The Game Industry
(24 Oct 2008; Toronto, San Francisco)
Today Core Talent Games Ltd (CTG; coretalentgames.com) officially
begins business, with head office in Toronto and a field office in
San Francisco. Its mission statement “rebooting the business of game
design”, CTG plans nothing short of overhauling the way game
projects are greenlit. It will do project-based development and
financing, a practice familiar to other entertainment sectors but
nearly unheard of in the game industry. Structured specifically to
attract and promote high quality game designs and design talent, CTG
looks to pioneer a new way to initiate game projects; bypassing the
current game industry’s stagnant over-reliance on sequels, external
tie-ins, control of key creators, and huge factory-style internal
production staffs. Headed by three veteran game developers, CTG is
built from the ground up to produce fresh new projects in a way
that finds and fosters quality new core talent, the ultimate goal
being successful games.
The game industry today is where Hollywood was in the 1940s: driven
by top-down executive command, with creators heavily controlled by
the majors. Core Talent Games redoes this – to become the first
“virtual studio/publisher”, reinventing the game industry much as
United Artists did the film industry in the 1950s.
CEO and co-founder Tim Carter explains: “While I’ve always been
creatively involved in games, I began my formal entertainment career
years ago in the film business. A producer optioned a screenplay I
wrote, a common film technique to raise financing. The deal we cut
meant I would get rewarded for my core creativity if the film did
well – I’d get compensated for sequels and so on. But more than
this: the deal was with me as an individual creator, and would help
build my name.
“Later I entered the game industry and did core design on some
projects. But I could never understand why I couldn’t ask for the
same terms as a game designer I could easily ask for as a
screenwriter. The individual creator kind of deal is almost totally
unheard of in the game industry. But that deal is what helped turn
the film industry from pop entertainment into THE major cultural
artform of the 20th century. And then you can look at influential
game designers like Michael John and Jason Rubin who also pose the
same questions. If the game industry is basically a creative
industry, why is there so little power and payoff for core
creators?”
Core Talent Games is thus built to support free agency at the core
creative level – engaging designers as very small teams or even
individuals, treating designs as properties in a legal sense,
attaching name developers to them, viewing designers as performers
to be engaged, gathering properties into portfolios for investors to
fund, and so on.
Rob Crandall, COO and co-founder, frames CTG’s value premise this
way: “With CTG we are trying to bring a profoundly more
talent-driven business model to the games making business. The
existing model is based on scarcity rather than abundance... [which]
leads to a heavy emphasis on producing a relatively few safe and
predictable games… The threshold to producing a new game is
incredibly high. That model can work for some industries
(spreadsheets anyone?) but is wasteful and archaic for an
entertainment medium that is driven by constant new waves of
creative talent like this one. What we see is an abundance of talent
out there that is under-utilized. If we focus on that, and couple it
with the ready availability of powerful but inexpensive tools and
distribution methods, then we can move to an abundance model
instead. Our role becomes that of matchmaker and project organizer
dealing directly with a constellation of freelancers and outsourcers
in a reputation-based system. We will operate by attracting talent
on a project-by-project basis rather than by owning it for life.
This is a fundamentally more agile model that we believe is better
tuned to the marketplaces of both creative talent and game buyers.”
Since CTG’s model diverges so radically from the traditional game
industry, a spirit of boldness underlines it. It is very much a
go-for-it venture, and to that end CTG is going after designers as
much as investors. By getting core designers to believe what they do
is undervalued, CTG believes those people will “vote with their
feet”, moving toward CTG and its model. And there are signs that
core design talent is getting restless in the confines it currently
operates within.
According to Thomas Grové, CCO and another of CTG’s co-founders,
“Digital distribution, middleware, developer aspirations, and
interest by investors to get in on the record profits currently
being observed in the game industry have all converged to a point
where CTG's business model is an inevitability. When a need stares
you squarely in the face, and you are given an opportunity to meet
that need, why not try to make it happen?” Core
Talent Games will be attending the Game:ON Finance Conference in
Toronto (http://www.gameonfinance.com/), Tuesday 28 and Wednesday 29
October.
Interview Contacts:
Toronto:
Tim Carter, CEO
t.carter@coretalentgames.com
416 532 3921
San Francisco:
Thomas Grové, CCO
t.grove@coretalentgames.com
415 425 7168
www.coretalentgames.com
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